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<P class="c0 c5"><SPAN class=c9>Warlock</SPAN></P>
<P class="c2 c0 c5"><SPAN class=c9></SPAN></P>
<P class=c0><SPAN class=c3>White Imprison</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 4 seconds</SPAN></P>
<P class=c0><SPAN>Duration: On Players, (4 + 2 * Skill Level), reduced by stat 
(requires formula)</SPAN></P>
<P class=c0><SPAN>On Monsters, </SPAN><SPAN>15 second - {[Monster’s VIT + LUK] / 
20} = duration</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c0><SPAN>Success Chance: On self, 100%</SPAN></P>
<P class=c0><SPAN>On Monsters, (40 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>On Players, (20 + 10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>White imprison can only be used to imprison (White Imprison 
Skill Level) targets at a time.</SPAN></P>
<P class=c0><SPAN></SPAN>&nbsp;</P>
<P class=c0><SPAN class=c3>Soul Expansion</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1 ~ 3: 3x3</SPAN></P>
<P class=c0><SPAN>Level 4 ~ 5: 5x5</SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level + 4 ) x 100 ) + ( Caster’s INT )} x ( 
Caster’s Base Level / 100 )] %</SPAN></P>
<P class=c0><SPAN>Deals twice the amount of damage on White Imprisoned 
targets</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Frosty Misty</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.5 + 0.5 * Skill Level)</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 4 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: 19x19</SPAN></P>
<P class=c0><SPAN>Freezing chance: (25 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 
100 )] %</SPAN></P>
<P class=c0><SPAN>Freezing duration: 6 second Fixed + [ 7 second - { (Target’s 
VIT + DEX) / 20} second]</SPAN></P>
<P class=c0><SPAN>(Lasts minimum of 6 second)</SPAN></P>
<P class=c0><SPAN>Freezing status effect: - 50% movement speed / - 15% attack 
speed / + 15% Variable Cast Time, - 10% DEF.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Jack Frost</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1.5 + 0.5 * Skill Level) 
seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 11x11</SPAN></P>
<P class=c0><SPAN>Level 2: 13x13</SPAN></P>
<P class=c0><SPAN>Level 3: 15x15</SPAN></P>
<P class=c0><SPAN>Level 4: 17x17</SPAN></P>
<P class=c0><SPAN>Level 5: 19x19</SPAN></P>
<P class=c0><SPAN>This skill will always inflict Frozen status at 100% 
chance.</SPAN></P>
<P class=c0><SPAN>(Targets not in Freezing status)</SPAN></P>
<P class=c0><SPAN>= MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base 
Level / 150 )] %</SPAN></P>
<P class=c0><SPAN>(Targets in Freezing status)</SPAN></P>
<P class=c0><SPAN>= MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base 
Level / 100 )] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Marsh of Abyss</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 0.5 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2.5 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: None</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Movement reduction: - (10 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>AGI/DEX reduction on players: - (3 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>AGI/DEX reduction on monsters: - (6 * Skill Level) 
%</SPAN></P>
<P class=c0><SPAN>Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK 
) / 20 second }</SPAN></P>
<P class=c0><SPAN>(If this value is negative, set to 0)</SPAN></P>
<P class=c0><SPAN>Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper 
Skill: Wind Walk, and Attack speed increasing potions.</SPAN></P>
<P class=c0><SPAN>Movement penalty can stack with other movement slowing effects 
such as Quagmire, however player’s movement speed cannot be brought below 
50%.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Recognized Spell</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: (20 + 30 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: (30 + 30 * Skill Level) seconds</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Sienna Execrate</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 3x3</SPAN></P>
<P class=c0><SPAN>Level 2 ~ 3: 5x5</SPAN></P>
<P class=c0><SPAN>Level 4 ~ 5: 7x7</SPAN></P>
<P class=c0><SPAN>Success Chance: (45 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Petrification status duration from Sienna Execrate is not 
affected by Target’s STAT</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Radius</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Duration: 300 seconds</SPAN></P>
<P class=c0><SPAN>Bonus Cast range: (Skill Level) cell(s)</SPAN></P>
<P class=c0><SPAN>Fixed Cast reduction: [{(Caster’s INT / 15) + (Caster’s Base 
Level / 15) + (Radius Skill Level x 5)}] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Stasis</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 minutes</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 19x19</SPAN></P>
<P class=c0><SPAN>Level 2: 21x21</SPAN></P>
<P class=c0><SPAN>Level 3: 23x23</SPAN></P>
<P class=c0><SPAN>Level 4: 25x25</SPAN></P>
<P class=c0><SPAN>Level 5: 27x27</SPAN></P>
<P class=c0><SPAN>Duration: 5 second (fixed) + { Stasis Skill level * 5 - 
(Target’s VIT + DEX) / 20 }</SPAN></P>
<P class=c0><SPAN>(If this value becomes negative, the duration is set to 
0)</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Drain Life</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 4 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>HP Leech: (5 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>Success Chance: (70 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s 
Base Level / 100 )] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Crimson Rock</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 5 seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: 7x7</SPAN></P>
<P class=c0><SPAN>Stun chance: 40%</SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) + 
1300 }] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Hell Inferno</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>Burning chance: (55 + 5 * Skill Level) %</SPAN></P>
<P class=c0><SPAN>(Shadow Element)</SPAN></P>
<P class=c0><SPAN>= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) 
x 4/5 }] %</SPAN></P>
<P class=c0><SPAN>(Fire Element)</SPAN></P>
<P class=c0><SPAN>= MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) 
/5 }] %</SPAN></P>
<P class=c0><SPAN>Burning Status: </SPAN></P>
<P class=c0><SPAN>Deals 1000 + (Target’s MHP 3%) damage every 3 
seconds.</SPAN></P>
<P class=c0><SPAN>Reduces the target’s MDEF by 25%.</SPAN></P>
<P class=c0><SPAN>15 second base duration, reducible by STAT. 5 second minimum 
duration.</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Chain Lightning</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (3 + 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 3 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: None</SPAN></P>
<P class=c0><SPAN>Number of chains: (4 + 1 * Skill Level) </SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 
100 )] %</SPAN></P>
<P class=c0><SPAN>Every time it bounces, damage will increase by + MATK [100 x 
(9 - Total bounces)] %</SPAN></P>
<P class=c0><SPAN>After damaging the primary target, if there is another enemy 
within 5x5 range, it will bounce to the other target.</SPAN></P>
<P class=c0><SPAN>After 2 bounces, it will bounce to other targets in 7x7 
range.</SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Comet</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (9 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 60 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>AoE: 19x19</SPAN></P>
<P class=c0><SPAN>Burning Chance: 100%</SPAN></P>
<P class=c0><SPAN>Burning duration: 15 seconds</SPAN></P>
<TABLE class=c8 cellSpacing=0 cellPadding=0>
  <TBODY>
  <TR>
    <TD class=c1>
      <P class="c0 c5"><SPAN class=c7></SPAN>&nbsp;</P></TD>
    <TD class="c6 c7">
      <P class="c0 c5"><SPAN class=c7>Level 1</SPAN></P></TD>
    <TD class="c4 c7">
      <P class="c0 c5"><SPAN class=c7>Level 2</SPAN></P></TD>
    <TD class="c4 c7">
      <P class="c0 c5"><SPAN class=c7>Level 3</SPAN></P></TD>
    <TD class="c4 c7">
      <P class="c0 c5"><SPAN class=c7>Level 4</SPAN></P></TD>
    <TD class="c4 c7">
      <P class="c0 c5"><SPAN class=c7>Level 5</SPAN></P></TD></TR>
  <TR>
    <TD class=c1>
      <P class="c0 c5"><SPAN class=c7>7 x 7 cell</SPAN></P></TD>
    <TD class=c6>
      <P class="c0 c5"><SPAN class=c3>3000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>4000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>4500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>5000%</SPAN></P></TD></TR>
  <TR>
    <TD class=c1>
      <P class="c0 c5"><SPAN class=c7>11 x 11 cell</SPAN></P></TD>
    <TD class=c6>
      <P class="c0 c5"><SPAN class=c3>2500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>4000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>4500%</SPAN></P></TD></TR>
  <TR>
    <TD class=c1>
      <P class="c0 c5"><SPAN class=c7>15 x 15 cell</SPAN></P></TD>
    <TD class=c6>
      <P class="c0 c5"><SPAN class=c3>2000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>2500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>4000%</SPAN></P></TD></TR>
  <TR>
    <TD class=c1>
      <P class="c0 c5"><SPAN class=c7>19 x 19 cell</SPAN></P></TD>
    <TD class=c6>
      <P class="c0 c5"><SPAN class=c3>1500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>2000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>2500%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3000%</SPAN></P></TD>
    <TD class=c4>
      <P class="c0 c5"><SPAN class=c3>3500%</SPAN></P></TD></TR></TBODY></TABLE>
<P class=c0><SPAN>If there is another Warlock party member within 7 x 7 range of 
the Caster, the following changes occur.</SPAN></P>
<P class=c0><SPAN>Warlock party member will incur 1/2 of the SP cost from comet. 
If there are more than 1 &nbsp;Warlock party member in the area, a random 
Warlock will be chosen.</SPAN></P>
<P class=c0><SPAN>Both the Caster and Warlock party member must have learned 
Comet.</SPAN></P>
<P class=c0><SPAN>When the above conditions are met, Comet will deal the 
following fixed damage in 19 x 19 cell,</SPAN></P>
<P class=c0><SPAN>= MATK [{( Skill Level x 400 ) x ( Caster’s Base Level / 120 
)} + 2500 ] %</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Earth Strain</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (1 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 10 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 1 second</SPAN></P>
<P class=c0><SPAN>MATK [{( Skill Level x 100 ) + 2000 } x ( Caster’s Base Level 
/ 100 )] %</SPAN></P>
<P class=c0><SPAN>AoE: Level 1: 15 x 5</SPAN></P>
<P class=c0><SPAN>Level 2: 15 x 6</SPAN></P>
<P class=c0><SPAN>Level 3: 15 x 7</SPAN></P>
<P class=c0><SPAN>Level 4: 15 x 8</SPAN></P>
<P class=c0><SPAN>Level 5: 15 x 9</SPAN></P>
<P class=c0><SPAN>Strip Chance: Level 1: 6%</SPAN></P>
<P class=c0><SPAN>Level 2: 14%</SPAN></P>
<P class=c0><SPAN>Level 3: 24%</SPAN></P>
<P class=c0><SPAN>Level 4: 36%</SPAN></P>
<P class=c0><SPAN>Level 5: 50%</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Tetra Vortex</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: (4 + 1 * Skill Level) seconds</SPAN></P>
<P class=c0><SPAN>Skill re-use Delay: 15 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 2 seconds</SPAN></P>
<P class=c0><SPAN>Status effect chance: 100%</SPAN></P>
<P class=c0><SPAN>MATK (500 + 500 * Skill Level) % * 4</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Summon Fire/Lightning/Water/Stone</SPAN></P>
<P class="c0 c2"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 2 seconds</SPAN></P>
<P class=c0><SPAN>Duration: (80 + 40 * Skill Level) seconds</SPAN></P>
<P class="c2 c0"><SPAN></SPAN></P>
<P class=c0><SPAN class=c3>Reading Spellbook</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>Fixed Cast Time: 1 second</SPAN></P>
<P class=c0><SPAN>Variable Cast Time: 5 seconds</SPAN></P>
<P class=c0><SPAN>Global Skill Delay: 0.5 second</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<HR style="PAGE-BREAK-BEFORE: always; DISPLAY: none">

<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN class=c3>Freezing Spell</SPAN></P>
<P class="c2 c0"><SPAN class=c3></SPAN></P>
<P class=c0><SPAN>(Skill Level x 4) + (Caster’s Base Level / 10) + (Caster’s INT 
/ 10)</SPAN></P></DIV>
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